Australasian Leisure Management
Sep 14, 2022

Telstra unveils Australian-first 5G innovation for visually impaired AFL fans at Melbourne’s Marvel Stadium

Melbourne’s Marvel Stadium has joined with commercial partner Telstra and the AFL to trial new technology which aims to enhance the game-day experience for fans who are visually impaired.

An Australian first, the 5G Touch and Track prototype was developed working in partnership with Field of Vision, a technology start-up dedicated to transforming the way in which people who are blind or visually impaired enjoy sports.

The 5G-enabled tablet device translates live sports into a haptic (touch-based) experience, allowing fans who are visually impaired to track the on-field action by using their fingertips on a physical tablet device. Using a magnet that moves inside the body of the device, as the ball is kicked and handballed around the pitch, a steel ring on the surface moves precisely to show the location of the ball.

With 5G’s near real-time responsiveness, the movement of the ball through the device matches the roar of the crowd in the background. The physical tablet device is 3D printed with the layout of the field debossed into it - the opposite of embossing, which creates the raised bumps of the Braille alphabet.

Introducing the technology, Telstra Sports Technology Lead, Chris Harrop stated "the number of people in Australia living with blindness or low vision is enough to fill Marvel Stadium more than six times.

“We want vision impaired fans to have access to the technology they need to bring a live AFL match to life, and we're excited for the opportunities this project may bring. It's all about the fans and we believe that 5G Touch and Track has real potential to revolutionise the live sports experience at Marvel and beyond.

"Telstra and the AFL have been in business together for over 20 years and Telstra is now the technology and innovation partner for Marvel Stadium. We are currently piloting this technology at the stadium, and our ambition is to eventually offer the 5G Touch and Track to visually impaired fans at stadiums across the country."

In December 2020, the AFL announced that Marvel Stadium would become one of the world’s most technologically connected and innovative sports and entertainment venues, under a new deal with telecommunications company Telstra.

Currently in the prototype stage, Telstra and Field of Vision will continue to develop the 5G Touch and Track device with the ambition of producing a more refined product in the coming years. Working closely with supporters such as Vision Australia, AFL and AFL Blind, the user experience will be at the forefront of the prototyping process.

Over 400,000 people in Australia are either blind or have low vision, and a third of Australians support an AFL Club. Telstra has developed the 5G Touch and Track prototype to create a more immersive, interactive, and enjoyable experience so that no fan is left behind.

Images showing fans using the haptic device. Credit: Telstra.

Related Articles

AFL reveals new all-time club membership record
Sep 7, 2022
Funds from new broadcast deal to boost community-level AFL
Sep 6, 2022
AFL announces new $4.5 billion broadcast deal with Seven and Foxtel
Sep 5, 2022
NRL and Telstra announce extended title sponsorship partnership
Sep 5, 2022
AFLW looks to continue playing season at suburban stadiums
Aug 31, 2022
Local AFL competition finals clash with coming Geelong vs Collingwood fixture
Aug 30, 2022
AFL’s Adelaide Crows reveal plans for new headquarters at Thebarton Oval
Aug 23, 2022
Demand for tickets sees inaugural AFLW match between Essendon and Hawthorn moved to Melbourne’s Marvel Stadium
Aug 14, 2022
AFL reveals ticket price freeze for finals series
Aug 9, 2022
Bing Lee returns to sport sponsorship market with Sydney Swans AFLW partnership
Jun 28, 2022
Sports facilities receive national recognition with AFL awards
Jun 16, 2022
AFL to invest $5 million to back grassroots participation for girls and women
Jun 14, 2022
AFL’s Gillon McLachlan says new stadium key to Tasmania’s bid for 19th competition team
Jun 9, 2022
Consultancy firms engaged to further assess Northern Territory AFL club potential
Jun 6, 2022
AFL crowds sink to lowest level in 26 years amid fans’ COVID concerns
May 25, 2022
Sharp EIT to provide Marvel Stadium screens as part of AFL partnership
Mar 22, 2022
AFL Chief Executive Gillon McLachlan ‘excited’ by redevelopment of Melbourne’s Marvel Stadium
Feb 28, 2022
UK Government agency Digital Catapult reveals Formula 1 partnership to drive 5G potential
Jan 10, 2022
Twin towers to be built on land once intended as green space next to Melbourne’s Marvel Stadium
Oct 20, 2021
Ticketmaster and Marvel Stadium extend multi-decade partnership
Oct 3, 2021
ASM Global to enhance venues’ 5G connectivity with new partnership
May 27, 2021
Fans to get Coronavirus tests after Marvel Stadium alert
May 25, 2021
AFL appoints John Holland to undertake venue and precinct upgrade at Melbourne’s Marvel Stadium
May 24, 2021
Marvel Stadium to sell $2 pies during AFL season Rounds One and Two
Mar 16, 2021
Optus Stadium set to be transformed with ultra-fast 5G connectivity
Jan 21, 2021
Telstra looks to make Marvel Stadium one of the world’s most connected sporting venues
Dec 27, 2020
AFL announces broadcast agreement extensions with Foxtel and Telstra
Dec 23, 2020
MCG to offer Australian first with 5G deployment at 2019 AFL Grand Final
Sep 23, 2019
Multi-sensory tourism venture makes attractions available for the vision impaired
Mar 27, 2019
Australasian Leisure Management Magazine
Subscribe to the Magazine Today

Published since 1997 - Australasian Leisure Management Magazine is your go-to resource for sports, recreation, and tourism. Enjoy exclusive insights, expert analysis, and the latest trends.

Mailed to you six times a year, for an annual subscription from just $99.

New Issue
Australasian Leisure Management
Online Newsletter

Get business and operations news for $12 a month - plus headlines emailed twice a week. Covering aquatics, attractions, entertainment, events, fitness, parks, recreation, sport, tourism, and venues.