Battlefield Sports launches new Battle Royale survival game
Laser tag innovator Battlefield Sports has linked its technology with the growing interest in the Battle Royale video game genre.
Hugely popular in various video game formats, like Fortnite and PUBG, Battlefield Sports’ Battle Royal LIVE mod means this survival-game style can now be played in real time.
As described by Wikipedia, Battle Royale is a video game genre that blends the survival, exploration and scavenging elements of a survival game with ‘last man standing’ gameplay. Battle Royale games challenge a large number of players, starting with minimal equipment, to search for weapons and armour and eliminate other opponents all while avoiding being trapped outside of a shrinking ‘safe area’, with the winner being the last competitor in the game.
The name for the genre is taken from the 2000 Japanese film Battle Royale, which presents a similar theme of a last-man-standing competition in a shrinking play zone.
The Battle Royale LIVE players out in three ways: Solo (‘free-for-all’), Duo - work as a pair against up to six other couples (or, with friendly-fire on you can have up to around 1,000 duos) and Squads - aTeam of Gamers go head to head against up to six other squads. While the classic squad has four gamers, you can have as many as 290 gamers on each squad. But if you do keep for the four gamers per squad with friend-fire on you have around 500 teams playing at once.
In the new SATR3.3 system place a Battle Royale box in the centre of the battlefield.
As well as being acting as the Battle Royale box, it is a combination box (medic and reload) set to any team.
If configured to do so it will provide respawns. It can be set to fixed number of respawns or it can set to provide respawns for a specific time, or if you set it with a zero value to implement then the respawn option is turned off. For example, in a 15-minute game, Battlefield Operators can set the box to provide 10 minutes of respawns so that every gamer is guaranteed to play most of the game. In this case, during the first 10 minutes the scenario will be about jockeying for position and then the last five minutes as the field really shrinks will be a final shoot out to see who will be the last gamer standing.
The way the Battle Royale game works in a live scenario is that the box blankets the battlefield, via the radio repeater. In the SATR3 live gaming system players can be configured to have armour and/or shields. But with the Battle Royale box all armour and shields are bypassed.
By default, the Battle Royale box will do five points of damage every 15 seconds. In the SATR3 live gaming system events can run with basic or variable damage, even splash damage. If basic damage is used then the Battle Royal box will issue one point of damage.
Just before damage signal is sent from the Battle Royale box, an immunity packet is sent. If players are within the range of the immunity packet, then the next damage packet is ignored. The first time a gamer receives damage after missing the last immunity signal, they get a sound warning but will not take damage.
As the game continues the immunity signal is reduced in strength thereby shrinking the battlefield map size. The safe area will incrementally reduce over the course of the battle.
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